Inscrit le: 11 Mar 2011
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|Posté le: Mar 19 Juil - 12:31 (2011) Sujet du message: pala dps pvp
|Retribution Paladin Guide
This guide is written mainly for players new to playing retribution in arena / PvP.
How's Ret PvP in Season 10?
In my opinion Ret PvP is weaker than it was in 4.0.6, but still much better than 4.1. The 10 second WOG change, 10 yards bonus on repentance and extra inquisition time was quite a decent buff. We're still a bit weaker than some other classes out there but not the worst off.
There are 2 big differences in how Rets are talenting for PvP atm. The 2 differences are 40second Hammer of Justice versus Last Word (Crit on Word of Glory below 35% hp).
If you are going for Last Word you will off spec mainly to Holy, if you're going for 40 second Hammer of Justice you will off spec Prot.
Also, for rated BGs you should pick up divine storm.
The rest of the talents most Rets can usually agree on or only have slight variances.
The most common specs for rets at the moment is some type of improve Hammer of Justice Spec. Some arguable talents here are:
- 1 Points in Acts of Sacrifice
- 2 Points in AOW
- 2Points in Guardian's Favor
The rest of the talents are pretty concrete. You won't pick up sancity of battle due to the fact most rets should have very little haste in PvP, and bloodlust / heroism is gone from arena. I've been going 2 points into AOW lately with 1 point only into Acts.
If your freedom is constantly getting purged / spell stolen switch guardian's favor to AOW (Art of War).
This is the probably the highest healing spec for Rets (Last Word).
I'm going to talk about Prime Glyphs first, for Prime Glyphs I would consider Templar's Verdict to be necessary.
After that you'll have some choices to make between Crusader Strike vs Censure vs Word of Glory vs Judgement.
Word of Glory is recommended for most general cases unless you're going for some kind of high burst comp (kill the opponent in under 1minute or lose), as big burst heals is one of ret's best friend.
Censure provides the highest "dps" from a PvE perspective. Use this if you're in a comp that trains a lot and has minimal stuns. I wouldn't recommend this if you're playing with a rogue as the person you're hitting will be stun locked most of the time.
Crusader Strike and Judgement are just the "okay some damage here" glyphs if you don't like the other 2.
Templar's Verdict (Necessary)
Word of Glory (Recommended)
Censure vs Crusader Strike vs Judgement (Your Choice)
Major glyphs I've seen a lot of variance. I'll explain the most useful and commonly used ones here.
Crusader Strike (Biggest Mana Saver)
Turn Evil (Instant fear can save lives against those deadly pets out there)
Hammer of Wrath (Saves a LOT of mana during Avenging Wrath)
Hammer of Justice (Longer range stun, what else to be said?)
Cleansing (Could be as Valuable or more Valuable than Crusader Strike glyph depending on how much you are cleansing yourself out of slows)
Divine Protection (Wizard Protection!)
You can pick any variance of these and it would still be considered good choices. Use the mana ones if you have huge mana problems in arena, turn evil for defensive reasons, HOJ for overall convenience, Divine Protection if you're getting wizard trained.
Minor Glyphs: (Doesn't really matter, I'll post what I plan to use)
Might Glyph (Recommended)
Truth Seal Glyph
Justice Seal Glyph
The only one here that is going to matter is glyph of Might as the buff is going to cost a lot of mana. The other seals just use the glyphs for your favorite seals that you dance with.
Gems / Enchants / Stats
One word, "STRENGTH", it is KING for rets for damage. It is 2x better than Hit Rating even if you are not hit capped. This means reforge hit! Do not gem into it unless it's a blue socket (use 20str / 20hit) AND it yields equal amount of stat gain.
Mastery is equal to roughly .3 of Strength, some more accurate numbers should come soon. Other than hit cap, I recommend reforging almost all into mastery and maintaining a logical amount of crit.
The only arguable stat that can go against Strength is resilience. Rets have an X on their heads and get trained all game all the time. Personally, I'm trying to stay within 3200 resilience. Just use what you feel comfortable with, I know rets who go for 4000 resilience and Rets who go under 3000.
Meta - Strength / +3% Crit Dmg or REFLECT META (If you like RNG!)
Red - 40 Strength
Yellow - 20 Strength / 20 Resil or 20 Strength / 20 Mastery
Blue - 40 Strength or 20 Strength / 20 Hit (Depends on Socket bonus!)
Get Hit Cap first! (5%) After that go for mastery and possibly maintain some crit.
Head - 60Str / 35 Resil
Shoulders - 50Str / 25 Resil
Back - 65 Crit Rating
Chest - +20 All Stats OR 40 Resil
Wrist - 50 Strength
Hands - 50 Strength
Legs - 190AP / 50 Crit Rating
Feet - 50 Mastery or 32AP
Weapon - Weapon Chain (recommended) or Landslide. If you have the luxury have 2 weapons and have one on each, switch depending what opponents you see.
This is probably the most common question I've gotten! What seal do you use?
For a simple answer, Truth.
Here is a more complicated answer:
Generally for any target you are staying on for 10+ Seconds, Truth is the highest damage dealing seal. Especially after 4.0.6, Censure is buffed big time.
Go Seal of Light when you're getting trained HARD, it does save lives. Use your own instincts here, do you think it's more important to bring this guy down asap with Truth / Righteousness, or to survive longer with seal of light?
Seal of Justice, this is an incredibly awkward seal. It's a horrible skill, but yet you still need to use it at times (makes no sense I know). The only time I've used this effectively is Rated BGs (slowing demolishers) and 2s when I played double Ret vs Warlock Enhancement Shaman (we had to stop the shaman).
Viable Ret Comps
Viability's definition is different for each person. Just about anything can be ran to gladiator range (I've ran triple pally, 2 hunters + ret, 2 priests + ret to 2700+ in 3s)
Doesn't really matter. Many people like engineering as it probably gives the highest overall enjoyment from fun toys.
How much resil should a Ret aim for?
As said before this is largely preference based, and on what comp you are running. I'm trying to stay at roughly 3700-3900, but I've seen people stack to 4000 and go under 3000 as well.
What rotation do you use in PvP?
There is no rotation in PvP. Everything is situational. Keep note that our hardest hitting ability will be Templar's Verdict, which also clashes with Word of Glory as both takes holy power.
Some also simple notes is you should almost never use Templar's Verdict unless you have 3 holy power or a proc.
What macros does Ret have for PvP?
Most of Ret PvP Macros look like this:
/cast [target=party1] Word of Glory.
You can basically fit in 1-4 for 1, and Word of Glory with Sacrifice / Freedom / Hand of Protection and you'll have most of the Macros I have. I only have 1-2 for most of them, and 1-4 for WOG for 5s. 1-4 for everything was a bit too overwhelming for me. (Not Enough Buttons + Too Crazy lol)
There are people who simplifies this by using mouseover macros and such, all personal preference. Add #showtooltip to the start of these macros if you want to see it.
Some other general macros:
1.) Start Attack + Crusader Strike
/cast Crusader Strike
2.) Start Attack + Templar's Verdict
/cast Templar's Verdict
3.) Focus HOJ
/cast [target=focus] Hammer of Justice
4.) Focus Repent
/cast [target=focus] Repentance
5.) Switching Between 2H and Shield
/equip [equipped:Shields] Your2HWeaponName
/equip [noequipped:Shields] your1HWeaponName
/equip [noequipped:Shields] YourShieldName
6.) Camera Distance *This is the Camera I used to use, I'm going default max zoomed out now though*
/console cameraDistanceMaxFactor 4
7.) Focus REBUKE
/cast [target=focus] Rebuke
8.) Focus Judgement
/cast [target=focus] Judgement
9.) Cancel Bubble
/cancelaura Divine Shield
10.) Cancel Wings
/cancelaura Avenging Wrath
11.) Wings + HOW - By Jecks
/cast Avenging Wrath
/cast hammer of wrath
The Support Macros I Personally Use: (switch x with number or partyx with Toon Name)
13.) Hand of Protection
/cast [target=partyX] Hand of Protection
14.) Hand of Sacrifice
/cast [target=partyX] Hand of Sacrifice
15.) Hand of Freedom
/cast [target=partyX] Hand of Freedom
16.) Word of Glory
/cast [target=partyX] Word of Glory
As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros such as Repent. Use these only as a general guideline and form your own macros!
Gearing Ret for PvP
You can basically use all the PvP Gear and you'll do great! Some recommended pieces in PvP where you actually have choices to make is Expertise instead of Haste for wrists, Mastery for Cloak, Crit and Hit for rings, Mastery for Belt, Crit for Boots, and Hit for necklace.
Why expertise over haste? Haste is a rather useless stat for us unless you have a lot of it. As you probably won't even over 5% haste (I don't think I have even 1%) you should neglect this stat as much as possible.
There are definitely some valuable PvE Pieces out there, but Resil atm is very important so I wouldn't recommend going too far on extremes for that. If you feel like using PvE Gear, I would recommend to replace the 2nd trinket with a PvE one.
Unless you're human obviously you would use the trinket that removes all impairing effects.
For your second trinket, you have a few options.
Most people use PvP Resil + on use activate Strength trinket, for burst and such with wings. This can arguably be the best trinket even if you had access to PvE gear as Rets get trained so much, resilience becomes so valuable for us.
The Resil + Strength Proc will overall do (very slightly) more than the on use, but you will not be able to control when it occurs.
If you plan to use PvE trinkets I recommend the Tol Barad Mastery + On Use Strength, DMC:Hurricane, or Crushing Weight.
The heroic Crushing Weight would be the best trinket for damage if you had access to it. This trinket provides the most base Strength, and as said before Strength is KING for ret paladin's damage.
If you are human, keep in mind it is not recommended to use two on use trinkets, as you won't be able to use them hand in hand.
General Arena Tips
Ret is a very strange spec, it's place in arena is rather vague. We have good burst damage (that can be purged in seconds), but our melee damage still isn't the best. We have INSANE off heals and good support, but we're also incredibly easy to CC as a melee class which throws everything off.
As a ret pally, you always have to remember you ARE NOT a warrior. You need to watch your partners the entire game. Do not waste your extremely insane off heals, freedom, BOP, Sac. You are a support class that can burst once every 2 minutes! In an arena match my eyes are on my party screen the most.
If you are playing with a DK or Warrior or Rogue, be considerate about your freedom. In 3s, I almost NEVER freedom myself. You can cleanse most of your roots, and my death knight can kill people around 2 times faster than me, why would I freedom myself?
Ret PvP Stream
http://www.justin.tv/samk920 - My Justin.TV Stream, I stream nearly daily so feel free to subscribe!
Ret PvP Videos
There are so many countless good ones out there. Here are a few from me:
http://www.warcraftm...w.php?id=177291 - Vanguards 3
http://www.warcraftm...w.php?id=183007 - Vanguards 4
Thanks for reading, I hope this helped you out. Post any other questions you have here!
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This post has been edited by Vanguards: 08 July 2011 - 05:52 PM