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kyu
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Inscrit le: 11 Mar 2011
Messages: 160
Localisation: bergerac
Masculin Vierge (24aoû-22sep)
Point(s): 135
Moyenne de points: 0,84

MessagePosté le: Mar 19 Juil - 12:33 (2011)    Sujet du message: guerrier pvp Répondre en citant

This will hopefully be a point of reference for basic warrior advice.PM me if you want anything added and it will be ASAP.

Feedback is greatly appreciated by newer and veteran players alike.PM me with what your opinion,ideas or mistakes you found so I can improve this guide.

Specs:
Arms:
http://www.wowhead.c...LG0fcRMRurkhb0o
For now this is a spec with 4 points left.Almost every high rated warrior will use this "skeleton",choose your 4 points left however you wish.
Imp hamstring: undispellable controlled root
Tactical mastery:not as required as it was before,but now each point saves 25 extra rage
Rune interruption: damage boost,you'd only want 1 point on it though,as the second point only doubles the duration, and pummel is already on a 10 sec CD.
Drums of war: No cost on pummel and shouts.

Blitz :Again,this is going to be interesting post patch with the 3.5 sec stun on charge,especially if you don't play with other stunners in the team.

Fury:

http://www.wowhead.c...LG0bZhbrssdkofd

This is a spec with all the "must" talents,with 3 points left to use wherever you wish.Here the possible options;

Deep Wounds: Self explanatory, extra damage on crits,especially good vs rogues.
Incite: Very big damage increase on heroic strike and lets you get 4 crits with reck (RB+HS+BT+Another HS from incite).It's the best option right now but it's going to take a big hit next patch with the HS nerf.
Drums Of War: This is vastly inferior to Incite,but it might see some use on the next patch.Maybe.



Glyphs
Arms:
Prime:
There are no choices in arms prime glyphs,only one way to go.
Glyph of Mortal Strike: Increases the damage of Mortal Strike by 10%.
Glyph of Bladestorm: Reduces the cooldown on Bladestorm by 15 sec.
Glyph of Overpower: Increases the damage of Overpower by 10%.
Major:
Glyph of Intercept:Increases the duration of your Intercept stun by 1 sec.
Strong glyph,however intercept shares DR with Throwdown and you're often forced to intercept as a gap closer and not as a stun.

Glyph of Piercing Howl:Increases the radius of Piercing Howl by 50%.
This is probably the only major glyph that is absolutely a must-have.

Glyph of Sweeping Strikes:Reduces the rage cost of your Sweeping Strikes ability by 100%.
Popular glyph (means you can't go wrong with it) ,you save a heroic strike every time you use SS (and should be using it whenever there's more than 1 target close).Plus your SS+bladestorm doesn't cost 55 rage.

Glyph of Long Charge:Increases the range of your Charge ability by 5 yards.
A lot of people like this glyph as it helps counter somewhat the higher range casters have in cataclysm (40 yards,this will make your charge 30 yards rage).Also going to be handy when catching up with flag carriers and all kind of faggots that run from you.

Glyph of Spell Reflection:Reduces the cooldown on Spell Reflection by 1 sec.
You'd better not use this glyph unless you have some weird build with shield specialization.

Glyph of Intervene: Increases the number attacks you intercept for your Intervene target by 1.
I don't consider this glyph any good but let's just say it makes it easier for you to get that kidney or blind with intervene (plus your intervene target has one more hit absorbed).Situational glyph.

Glyph of Shield Wall:Shield Wall now reduces damage taken by 60%, but its cooldown is increased by 2 min.
Very situational,if the games you play last more than a couple of mins you're better off without this glyph.

Glyph of Rapid Charge:Reduces the cooldown of your Charge ability by 7%.
1.4 cd reduction off charge.More charges is more rage,more juggernaut procs which makes it an ok glyph.

Bottom line:The majority of the high rated pvpers are going to run Piercing howl and 2 of those : Sweeping strikes,long charge,intercept.However you should consider all glyphs and use the one that fits your playstyle better.

Minor:
Any combination of minor glyphs can be used,however glyphing your shouts is advisable for battlegrounds.

Glyph of Command: Increases the duration of your Commanding Shout ability by 2 min and the AOE by 50%
Glyph of Battle: Increases the duration of your Battle Shout ability by 2 min and the AOE by 50%
Glyph of Berserker Rage:Berserker Rage generates 5 rage when used.
Glyph of Furious Sundering:Reduces the cost of Sunder Armor by 50%.
Glyph of Demoralizing Shout:Increases the duration by 15 sec and area of effect by 50% of your Demoralizing Shout.

Fury
Prime:
There's only 3 glyphs you can use here.
Glyph of Raging Blow:Increases the critical strike chance of Raging Blow by 5%.
Glyph of Bloodthirst:Increases the damage of Bloodthirst by 10%.
Glyph of Slam:Increases the critical strike chance of Slam by 5%.

Major:
Glyph of intercept and piercing howl are mandatory here,because the other glyphs are simply not nearly good enough to compete with those 2.

Glyph of Intercept:Increases the duration of your Intercept stun by 1 sec.
Glyph of Piercing Howl:Increases the radius of Piercing Howl by 50%.
Glyph of Death Wish:Death Wish no longer increases damage taken.

Glyph of Long Charge:Increases the range of your Charge ability by 5 yards.
This one is useful for getting the initial charge off,as well as the comeback after you sit in a long cc.

Glyph of Spell Reflection:Reduces the cooldown on Spell Reflection by 1 sec.
Not many useful third choices for fury glyphs so this is also viable.
Minor:
Glyph of Bloody Healing:Increases the healing you receive from Bloodthirst by 40%.
Glyph of Command: Increases the duration of your Commanding Shout ability by 2 min and the AOE by 50%
Glyph of Battle: Increases the duration of your Battle Shout ability by 2 min and the AOE by 50%
Glyph of Berserker Rage:Berserker Rage generates 5 rage when used.Fury mastery affects this as far as I know,causing it to generate 7+ rage depending on your mastery rating.You'll be sometimes required to use this in order to activate Raging Blow as fury,making this glyph especially useful.
Glyph of Furious Sundering:Reduces the cost of Sunder Armor by 50%.
Glyph of Demoralizing Shout:Increases the duration by 15 sec and area of effect by 50% of your Demoralizing Shout.

Bloody healing,demo shout and berserker rage are highly recommended here.
Races
Horde:
Orc: Spend less time stunned ,free ap trinket and 3 expertise if you're using an axe.One of the best races and the toughest motherfuckers around.
Tauren: War stomp and faster herbalism leveling!The health bonus does not scale and amounts to about 2000 extra health (or 143 stamina) at level 85.
Troll:Voodoo shuffle works on roots aswell and the haste bonus is more significant than ever.Solid choice.
Undead: Wotf got improved a little and cannibalize will have its use in battlegrounds.Abilities of situational use,but can make or break a game.
Goblin: A gap closer/escape move,personal bank summon,1% passive haste ,vendor discount,fuck knows what else.Can't go wrong with it.
Blood elf: Similarly to taurens,arcane torrent is almost all elves have to offer (At least I think so,with the resistances in cata-correct me if wrong).It's a powerful ability and all that,so it's your call.Oh,and they look gay.

Alliance:
Human: Every man for himself allows you to equip 2 trinkets of your choice (that are not the standard medallions).In cataclysm,it's possible to buy 2 pvp trinkets which are very good,therefore making humans a really solid race for warriors even if they don't raid.
Gnome: With all healers getting dispels,the root removal isn't as good as it was before but gnomes are still great.
Dwarf: Stoneform is getting buffed to a mini damage reduction cooldown making this race viable aswell.Especially useful racial against rogues.
Night Elf: 2% physical avoidance (which is simply amazing) plus the ability to avoid spells mid air with the right timing.The closest to legolas you can get.
Draenei: Roll Dranaei male and kill everyone,haters gonna hate.The racial abilities are not as good as the other races(1% hit and a hot for 20% of your hp over 15 sec),but they can still prove useful.
Worgen: 1% crit and the sprint(which is now off-gcd) are at least decent racials.The alliance racials are relatively balanced,so roll this if you are a 14 year old girl and like the Twilight saga.


General Notes:Racials are more balanced now than ever before.I strongly recommend going with what you prefer in terms of looks and animations since everyone has useful abilities nowdays.

Combat Ratings
Hit: 120,108 hit rating for 1% hit
600,54% for 5% hitcap

ARP:R.I.P.

Crit: 179 crit rating for 1% crit.Whether this or mastery is the best secondary dps stat is debatable.Personally,I prefer crit,because you already start with relatively high mastery whereas crit chance sucks at start.

Mastery:179 mastery rating for 1 mastery.You start with a base 8 mastery.In most cases,you'll have to chose to reforge to mastery or crit and the answer to this is personal preference.

Expertise:30 expertise rating for 1 expertise.Expertise works like hit rating,as in every point of expertise rating improves your chance to not get dodged/parried,you don't need to "climb up a scale" and get 1 expertise higher for it to work,even if it's not shown in the tooltip.

Casting enemies can't dodge,nor can people who are being attacked from the behind.However,more often than not you will have to stun or CS someone from the front,which is where expertise comes to play.Some people prefer to reforge expertise to 4% which is a solid plan since most casters run around with 4%ish dodge.Think of this as the "reliability" stat.


Gearing: Unfortunately,there isn't much gear or gemming diversity in cataclysm.On the bright side,this means people who are in high end pve guilds don't have an advantage any more.

Because of this,I don't see the point of making a chardev with the starting gear,I'll simply give some guidelines instead.

As arms:

Opt for a full pvp set,starting from the honor gear.Avoid pieces with haste(ie buy the expertise bracers and the mastery cape).As of now the pvp leggings are the best you can get despite having haste on them (simply reforge it away).

Make sure you pick all the socket bonuses(excluding haste ones,these are optional).Use any combination of str,str+resi,or resi gemming on yellow and red slots and hit rating or str/hit on blue ones.Reforge hit appropriately so you meet the hit cap.

Concerning trinkets,here's how they work:

All "on proc" trinkets of cataclysm have an internal cooldown 5 times their duration.This is generally true for all trinkets aquired from pve.

Bloodthirsty Gladiator's Insignia of Victory (http://www.wowhead.com/item=64763) seems to be an exception and have a cooldown of 60 secs,which averages out as 304 str if it procs every time it's up.

Bloodthirsty Gladiator's Badge of Victory(http://www.wowhead.com/item=64689) grants 1520 str whenever you want,for 20 secs on a 120 sec cooldown.This averages as 253 str if you use it every time it's up,however you can line this up with a deadly calm/racials/recklessness/throwdown/partner cc or whatever,so I'm inclined to say that this is the superior trinket,despite having lower average stats.

Use whichever you think suits you best.If you're human,you should either go for double badges(you can't activate these at the same time,but you can use them one right after another) or for badge/insignia because the battlemaster trinkets are somewhat lacking for warriors in most cases.If you think it'll help you however feel free to try it out.

As Fury:
Pending


PvE corner:In case you're running baradin hold or pugging for whatever reason and you need a quick look:

In case you can't read the title of this part,these stat priorities are for PVE

Fury: BT/RB/BT/Freeglobal-repeat is the rotation.CS>shouts>slam priority list on free global,burn rage with HS inbetween.Spam execute/cs on 20%.
stats are 5% hit>26 expertise>str>hit>crit>haste>mastery

arms: CS>MS>OP and burn rage with HS.Ignore slam atm.
5% hit>str>crit>mastery>expertise up to 26>haste

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